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Junior_Yale

Joined at 8/22/2022, 5:04:37 AM

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Junior_Yale
The game elements are good, a classic RPG, but the experience is terrible, both the keyboard and mouse feel and the flow of the game experience is not what it should be, and to be honest, I didn't finish playing, it was terrible

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Junior_Yale
Maybe the expectations were too high, but the actual game didn't give me an amazing feeling. An exploratory game with a bit of logic, but most of the time it relies on guesswork. The picture is very beautiful, if you can use it as wallpaper, even better (looking forward to the official launch)

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Junior_Yale
I have to write this paragraph in Chinese: 非常感谢制作组用中文做出属于我们国人的,有着国人文化内涵的游戏,很多故事情节背景只有中国人才能看懂,实数幽默风趣; 作为RPG+SLG的游戏,游戏的总体流程大概6个小时左右,地图有点大,大多数任务的完成几乎完全依靠脚力完成(后期才有滑索),很有乡土气息;任务难度不高,但是有些时候靠运气,主要还是种植挖矿那一套生存游戏的玩法,前期要啥啥没有的时候,开荒真的很艰难。每触发一个故事情节就会跳过一天的时间,并没有给玩家以选择,很多时候都是因为刷满了好感触发剧情,一天的种田工作就被迫终止了,这一点体验很不好。 故事情节还算丰富,希望在回忆画廊增加一个,类似于《怪物黑市》或者《赫敏》的那种“日”常情节观看,而不是剧情回忆(虽然剧情回忆做得也很不错啦) 最后,希望作者能增加更多内容更新,增加可互动的装饰(OS:山顶的空地真的很浪费啊!!!)

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Junior_Yale
The game flow is not long. Compared to the previous ntr legend, the advantages include more CG, longer flow, richer gameplay, richer text, varied endings, different scenes, etc. The mobile dialogue makes up for the shortcomings of the previous game, but the game doesn't give the player much choice in this area. There are also shortcomings, such as: long cut scenes, album without dynamic recall, still using pixel style, Chinese translation part of the text, etc