Waking in the morning our hero couldn't even imagine that by the end of this day his life will be ruined and it will be only a start for a road ahead, full of weird, dangerous and hard to believe things that yet to come.
I feel like this one could have some interesting potential with its visual style. Perhaps this is an early foundation given the fairly limited amount of choices (there seems to be a lot of "stub" choices currently implemented). I'm curious to see a few more iterations and exploration of the scenario presented.
Okay, this one is NOT being honest. In terms of choices, that is. From the very beginning, you soon understand that choices are not choices, each of the options leading to a deadend. Then, when you've tried all of the deadends, there is a single option appearing which could have been a "Continue" button in the first place. Just ridiculous. When the story actually starts, you understand that if you cooperate, you'll have the next event. If you don't, the harasser will come back again and again until you cooperate. So the two options are meant to be "Continue" or "Don't continue". Is this an RPG? Forever NO. Don't expect it to be anything else than a novel already carved in stone.
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